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rehan-remade/universal-modder: files to add.

Starting points for the files agents look for, made by fixed templates from this project's public facts. Anything only you know is marked TODO. Read each one, edit it, then add it to the repo yourself. ScBee never changes your repo.

llms.txt

A short description models can read first.

# universal-modder

> Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

## Docs
- [README](https://github.com/rehan-remade/universal-modder#readme): what it is and how to install it
- [Source](https://github.com/rehan-remade/universal-modder): the code
- [Licence](https://github.com/rehan-remade/universal-modder/blob/HEAD/LICENSE): MIT

agent.json

A card other agents can read: what this is and what it can do.

{
  "name": "universal-modder",
  "description": "Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.",
  "url": "https://github.com/rehan-remade/universal-modder",
  "skills": [
    {
      "name": "TODO: what it can do",
      "description": "TODO: one sentence"
    }
  ]
}

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